Sony’s latest State of Play presentation offered a glimpse into the cars, tracks and game modes that Gran Turismo 7 will deliver when it launches on PS5 and PS4 on March 4, 2022. In addition to providing a deep car simulator experience with a fair amount of customization options for each car, there are some new and returning features that will keep returning fans (or new players) entertained.
Starting with some key highlights from the show, the game will feature over 400 cars, 34 race locations, and 90 track layouts on launch day. It has split-screen multiplayer for two players (along with online play), and like most PS5 games, Gran Turismo 7 includes a framerate mode for 60 frames per second performance or a ray tracing mode with a maximum of 30 frames per second . Sony has not shared any technical details about the PS4 version of the game.
The game will have some other PS5 exclusive features. The haptics of the DualSense controller will feel different depending on the surface you are riding on. The haptics will also be affected by the engine and drivetrain vibrations, along with the general resonance of the bodywork. The controller’s adaptive triggers are used to simulate each car’s unique braking system, and pulse to simulate anti-lock braking systems.
In addition to a campaign where you rise through the ranks and earn credits to spend on nicer cars, there is a Café mode where you can achieve car-specific objectives while gaining insight into each historical model from the people responsible for designing it . Whether you’re new to car culture or a fan eager to learn more, this seems like a more relaxed part of the game.
Gran Turismo 7 puts an emphasis on music with the introduction of two features, Music Replays and Music Rally mode. For music replays, you can save a replay of a race set to music with random camera locations. The repeat cuts and pans to the music set as the backing track to make them more exciting to watch.
Music Rally is arguably the most arcade-y mode to ever come to Gran Turismo. The purpose of this game mode is to simply enjoy music while driving. You start the race and to keep up the momentum there are checkpoints where you refill a timer that expires. Time Attack Challenges aren’t exactly my idea of a relaxing time, but we’ll see how this plays out in the final product. I was hoping for more of a Flight Sim-esque free drive that completely eliminates the heads-up display, with some music playing in the background.
The state of play did not discuss whether Gran Turismo 7 will have realistic damage modeling for cars – a feature that fans have been asking for for a long time – although the game offers deeper cosmetic tweaks. You can add stickers and decals to cars and customize the racing suit and helmet to your liking. Your creations can be shared with other players via an in-game platform.
Since this was Sony’s big presentation on Gran Turismo 7, we may not hear much more about it until the game comes out. But since the launch is in early March, at least you won’t have to wait too long.